Mary Meeker sees ‘unusually high level of global innovation’

Mary Meeker (Morgan Stanley) talks in her recent state of the internet about disruptive innovation: new or incumbent players disrupting whole industries by offering cheap or free products and services (Google, Amazon… ) or by creating new markets (Apple, Facebook, Zynga… ). One of the remarkable aspects of the recent… Continue reading

Howard Rheingold’s virtual community / social media course 2010

Have a look at the interesting mindmap of this course about virtual communities and social media at Stanford, the instructor is Howard Rheingold. In fact you can get an overview of the course material using a concept map or this Prezi presentation: Virtual Community/Social Media Course on Prezi

Finally, traveling in SL via the web

In the meantime I managed to try out Second Life via the Gaikai’s cloud-rendered web access, following a tip on the New World Notes. Even though it’s still an experiment, it was a very smooth experience with pretty fast teleporting. I tried out surfing and it worked just fine. In… Continue reading

Affordable AR glasses plus virtual worlds on any device gives us…

Let’s do something wild and combine two fascinating developments. The first one is about augmented reality. As I said in a previous post, I’m not totally convinced that looking through a smartphone camera is such a compelling experience. What about glasses? The conventional wisdom says that it won’t work: people… Continue reading

Discovering a virtual mine in the Appalachian mountains

Talking about virtual environments and machinima (see previous post), here is a very nice example: today in Second Life the Virtual Mine is being launched: The Virtual Mine is a complete 3D virtual mountaintop removal mine created by Deep Down in the popular world Second Life.  The virtual mine, developed at BAVC’s Producers… Continue reading

Shooting video in virtual worlds and games with a virtual handheld camera

Machinima is a crucial aspect of the use of virtual environments for journalism. It basically involves shooting video inside virtual environments and games, eventually mixing this with video from the physical world. Examples can be found for instance on the YouTube channel of Draxtor Despres. The blog Phasing Grace now… Continue reading

Blue Mars gets ready for the cloud

Avatar Reality, the company behind the virtual worlds platform Blue Mars, released demos showing how virtual worlds created on the platform can be rendered in the cloud and used in a browser and on hardware such as office laptops, Macs, smartphones and tablets – basically on everything which can handle… Continue reading

Metanomics about the new laws of virtual worlds

On Metanomics: Virtual worlds often seem like they have their own governments….and their own laws. Whether expressed through a EULA or a Terms of Service Agreement, virtual worlds are often governed by individual codes of conduct and enforcement that are derived less from “real-world” laws and more by the platform owner’s lawyers…. Continue reading

Qwiki wants wikis to act human

Just a quick shout here about Qwiki, which does something extra with wikis: “working to deliver information in a format that’s quintessentially human – via storytelling instead of search.” The site explains: We’ve all seen science fiction films (or read novels) where computers are able to collect data on behalf… Continue reading