A gamification course which also teaches ethics

The Gamification course on Coursera, by associate professor Kevin Werbach (The Wharton School, University of Pennsylvania), has ended. The course got 80,000 registrations and it is expected it will run again in the future. It was a very interesting experience, making me think about using gamification in the news media…. Continue reading

Let’s meet at MetaMeets

On November 30 and December 1 the conference “MetaMeets 2012. The Art of Creation : Virtuality meets Reality” takes place (‘s-Hertogenbosch,The Netherlands). MetaMeets is a seminar/meeting about virtual worlds, augmented reality and 3D internet, this year’s topic will be The Art of Creation : Virtuality meets Reality. Virtual worlds and… Continue reading

Unleashing Workers Is Going To Lead To Drastic Changes In How We Work | Co.Exist

“As technology evolves to make the office more obsolete, it’s going to result in massive changes–and massive opportunities.” But the process is sometimes painstakingly slow, as it conflicts with traditions, the desire for ‘real face time’ and office politics.  via Diigo http://www.fastcoexist.com/1680621/unleashing-workers-is-going-to-lead-to-drastic-changes-in-how-we-work

There is more about games than competition…

I’m working on my final written assignment for the Gamification Course at Coursera (our professor is Kevin Werbach, The Wharton School, Univ. of Pennsylvania). One of the most inspiring comments were made during the interview by Werbach of Amy Jo Kim, an expert in game design, gamification and and ‘the… Continue reading

Gamification by design

There are not that many books available about gamification, I learned at the Coursera Gamification course. A colleague at the newsroom wants me to read the O’Reilly book Gamification by Design, by Gabe Zichermann & Christopher Cunningham. The publisher’s description: Discover the motivational framework game designers use to segment and… Continue reading

3D printing changes the world

These last few days I read some articles about 3D printing in major mainstream publications. Talking about ‘mixed realities’, 3D printing fascinates me as it seems to make it so easy to translate digital constructs into physical ones, or physical ones (through scanning) into digital ones and than back into… Continue reading

‘This is my cybernetic organism: the Internet’

I just finished reading William Gibson’s Distrust that Particular Flavor. Gibson is the man who gave us the notion of ‘cyberspace’ in his 1982 story “Burning Chrome” and popularized by his 1984 novel Neuromancer. Here is his formulation of “cyberspace” in Neuromancer: Cyberspace. A consensual hallucination experienced daily by billions of legitimate… Continue reading

Mind-blowing books, interviews about Avatars, Otaku

Professor Henry Jenkins published the second part of his interview with his colleague Beth Coleman about avatars and the x-reality (the thing we live in when we constantly switch back and forth from digital space to what we used to call the ‘real world’). I also read Coleman’s book Hello… Continue reading

What Aristotle teaches us about our being cyborgs

Applying Aristotle on interactions between humans and computers: it can be done. Just read Brenda Laurel about The Six Elements and the Causal Relations between them (in the New Media Reader, MIT, links and documents here) as we did in the Digital Awakening course. Aristotle talks about drama as an organic… Continue reading