Metanomics master class in game development

Wow. Tomorrow’s Metanomics show will be extremely interesting: During this Masterclass on Game Development, guest host Dusan Writer will take us behind the scenes with a panel of guests and look at how games are developed. What IS a game, exactly? How do you develop the rules, stages and rewards… Continue reading

Mary Meeker sees ‘unusually high level of global innovation’

Mary Meeker (Morgan Stanley) talks in her recent state of the internet about disruptive innovation: new or incumbent players disrupting whole industries by offering cheap or free products and services (Google, Amazon… ) or by creating new markets (Apple, Facebook, Zynga… ). One of the remarkable aspects of the recent… Continue reading

Affordable AR glasses plus virtual worlds on any device gives us…

Let’s do something wild and combine two fascinating developments. The first one is about augmented reality. As I said in a previous post, I’m not totally convinced that looking through a smartphone camera is such a compelling experience. What about glasses? The conventional wisdom says that it won’t work: people… Continue reading

Discovering a virtual mine in the Appalachian mountains

Talking about virtual environments and machinima (see previous post), here is a very nice example: today in Second Life the Virtual Mine is being launched: The Virtual Mine is a complete 3D virtual mountaintop removal mine created by Deep Down in the popular world Second Life.  The virtual mine, developed at BAVC’s Producers… Continue reading

Shooting video in virtual worlds and games with a virtual handheld camera

Machinima is a crucial aspect of the use of virtual environments for journalism. It basically involves shooting video inside virtual environments and games, eventually mixing this with video from the physical world. Examples can be found for instance on the YouTube channel of Draxtor Despres. The blog Phasing Grace now… Continue reading

When game theorists become scary

Games, especially video games and online games, are incredibly fascinating. They can be beautiful, intriguing, social, but in order to become a success, they need to be engaging. There is a kind of gold rush to games by marketing specialists, human resources experts, experimental economists, psychologists, neurologists, educators, and they… Continue reading

World of Teachcraft

This seems great: Title: World of Teachcraft: The Learning Quest Date: November 2 – December 16, 2010 Location: Rockcliffe University http://slurl.com/secondlife/Rockcliffe%20Library/215/73/23 Campus portion 5 pm SLT Tuesday and Thursday (On Rockcliffe in Second Life) Reporting over 12 million paying subscribers, World of Warcraft (WoW) is the most popular massively multi-player online… Continue reading

Learning about globalization, terror, and media by reading near-future sci-fi

How will the future look like, for media and for society in general? It’s impossible to predict, but what we can do is work with plausible scenarios. One of my sources of inspiration is literature, more specifically near-future science fiction which seems to extrapolate trends we already see happening today. These… Continue reading

Virtual Goods: Opportunities, Challenges and Acquisitions

My favorite virtual show Metanomics will discuss tomorrow, on Monday October 18, the hot topic of ‘virtual goods’: Now, the virtual goods industry has moved well beyond Silicon Valley and has the interest of Wall Street. From Facebook to Zynga to Second Life, the virtual goods industry has seen rapid… Continue reading