Learning about globalization, terror, and media by reading near-future sci-fi

How will the future look like, for media and for society in general? It’s impossible to predict, but what we can do is work with plausible scenarios. One of my sources of inspiration is literature, more specifically near-future science fiction which seems to extrapolate trends we already see happening today. These… Continue reading

Virtual Goods: Opportunities, Challenges and Acquisitions

My favorite virtual show Metanomics will discuss tomorrow, on Monday October 18, the hot topic of ‘virtual goods’: Now, the virtual goods industry has moved well beyond Silicon Valley and has the interest of Wall Street. From Facebook to Zynga to Second Life, the virtual goods industry has seen rapid… Continue reading

Tools which help us to live in the information streams

We’re living in streams or flows of information: think status updates, tweets, texting, rss-feeds… It’s an era of niche markets, of networks rather than destinations and what we need are tools that allow people to more easily contextualize relevant content. That is what Danah Boyd eloquently explains on Educause Review…. Continue reading

Those unstable populations of virtual environments and cities…

It is said that in a few decades time 80 percent of world population will live in cities. Those cities will depend on a superstructure of networked technology in order to provide food, water, energy and communication. The Impakt Festival 2010 Matrix City in Utrecht, the Netherlands, will discuss (…)… Continue reading

Telling the Living Story of The Metaverse in Turmoil

I’m trying to use Google Living Stories for a project about the Metaverse in Turmoil. The project is important to me because Living Stories could help bloggers and journalists to combine breaking news and context in a very user-friendly way – that is at least what Google promises. Google made… Continue reading

Gaming in the cloud is great news for immersive journalism

I love playing Pocket Legends from Spacetime Studios on my iPad (my avatar is the courageous but clumsy Wilbear). The game has all the characteristics of the massively multiplayer online role-playing game (MMORPG) World of Warcraft: quests, group action, contests between players and player groups etc. It’s pretty good graphically… Continue reading

In the face of adversity, collaborate even more (and even smarter)

It was quite an evening, during which I tried to do some multitasking and so doing got some weird connections between ideas I’m working on. I was attending the Metanomics show in Second Life, where professor Robert Bloomfield provided an overview of how economies are not dissimilar to game mechanics,… Continue reading

MMORPGs show us the future of media

Tomorrow I have the opportunity to facilitate a seminar for journalism students. Preparing the seminar I was surprised how strongly virtual worlds and gaming influence me. No, I don’t believe people will routinely watch and read the news in a World of Warcraft setting, dressed up as Orcs or Trolls…. Continue reading

The re-invention of news curation

Checking on what’s happening around the Liquid News project on the #liquidnews Twitter feed, it seems the project is advancing: Toni Hopponen from Sparkbox posted on his blog that Liquid News will likely use his service to publish articles, opinions etc. of experts involved in this project. Sparkbox is a… Continue reading