FT Alphaville expands chat sessions

This is nice, and another example of how mainstream media embrace social media: the Financial Times runs a number of blogs, and one of their major blogs is FT Alphaville (about all things markets). It’s a very classical blog, but they also have a daily chat session and a kind… Continue reading

Mainstream media embrace social media

While there are still journalists out there who ‘don’t get’ social media or try to ignore them as much as possible, it seems that mainstream media are more and more embracing blogs, video sharing, social networks and microblogging. The coverage of the US elections demonstrates this: have a look at… Continue reading

Making sense of our streams, in real time

How do we make sense of the streams of information on social networks? It’s easy to get overwhelmed and difficult to tell a good story about what happens on Twitter, Facebook, LinkedIn etc. I’m a strong believer in virtual worlds as islands in those streams, where we can gather, and… Continue reading

Learning about globalization, terror, and media by reading near-future sci-fi

How will the future look like, for media and for society in general? It’s impossible to predict, but what we can do is work with plausible scenarios. One of my sources of inspiration is literature, more specifically near-future science fiction which seems to extrapolate trends we already see happening today. These… Continue reading

Tools which help us to live in the information streams

We’re living in streams or flows of information: think status updates, tweets, texting, rss-feeds… It’s an era of niche markets, of networks rather than destinations and what we need are tools that allow people to more easily contextualize relevant content. That is what Danah Boyd eloquently explains on Educause Review…. Continue reading

Gaming in the cloud is great news for immersive journalism

I love playing Pocket Legends from Spacetime Studios on my iPad (my avatar is the courageous but clumsy Wilbear). The game has all the characteristics of the massively multiplayer online role-playing game (MMORPG) World of Warcraft: quests, group action, contests between players and player groups etc. It’s pretty good graphically… Continue reading

A practical guide by Howard Rheingold for curating information into knowledge

Just found this new screencast by Howard Rheingold about finding, refining, organizing and curating information. It’s really about the basics of the social media ecosystem, while augmented reality and immersive environments can be considered the high-end part of it. New for me (I’ll have to add it in my Prezi-presentation)… Continue reading

Rosedale about applying the principles of LoveMachine Inc in media companies

A few weeks ago I started exploring  liquidnews, an open project for collaborative media.  It reminded me of projects in Second Life, where developers at Linden Lab use the Scrum methodology for their viewer project (Snowstorm), publishing the documentation and getting comments from the community for the project. The Second Life… Continue reading

How virtual environments could destroy the economy: by being so cheap

While the educators and non-profit people in Second Life are up in arms against the loss of their discount pricing, I’ve been reading an intriguing text about a world characterized by a consumption trap. Economists are familiar with the notion of a liquidity trap, a situation in which monetary policy… Continue reading