Shooting video in virtual worlds and games with a virtual handheld camera

Machinima is a crucial aspect of the use of virtual environments for journalism. It basically involves shooting video inside virtual environments and games, eventually mixing this with video from the physical world. Examples can be found for instance on the YouTube channel of Draxtor Despres. The blog Phasing Grace now… Continue reading

Blue Mars gets ready for the cloud

Avatar Reality, the company behind the virtual worlds platform Blue Mars, released demos showing how virtual worlds created on the platform can be rendered in the cloud and used in a browser and on hardware such as office laptops, Macs, smartphones and tablets – basically on everything which can handle… Continue reading

Metanomics about the new laws of virtual worlds

On Metanomics: Virtual worlds often seem like they have their own governments….and their own laws. Whether expressed through a EULA or a Terms of Service Agreement, virtual worlds are often governed by individual codes of conduct and enforcement that are derived less from “real-world” laws and more by the platform owner’s lawyers…. Continue reading

FT Alphaville expands chat sessions

This is nice, and another example of how mainstream media embrace social media: the Financial Times runs a number of blogs, and one of their major blogs is FT Alphaville (about all things markets). It’s a very classical blog, but they also have a daily chat session and a kind… Continue reading

Rosedale steps down as interim CEO of Linden Lab, search for new CEO launched

Philip Rosedale, the founder of Second Life, steps down (for the second time) as CEO of Linden Lab, the company behind the virtual world. Rosedale announced this in a short blog post. Residents of Second Life are surprised by the sudden announcement, even though Rosedale had made it clear that… Continue reading

World of Teachcraft

This seems great: Title: World of Teachcraft: The Learning Quest Date: November 2 – December 16, 2010 Location: Rockcliffe University http://slurl.com/secondlife/Rockcliffe%20Library/215/73/23 Campus portion 5 pm SLT Tuesday and Thursday (On Rockcliffe in Second Life) Reporting over 12 million paying subscribers, World of Warcraft (WoW) is the most popular massively multi-player online… Continue reading

That dangerous Singularity

Talking about the future: I’ve been reading insightful posts by Cory Doctorow on BoingBoing and Annalee Newitz on i09 about the Technological Singularity, described by Wikipedia as (…)a hypothetical event occurring when technological progress becomes so extremely rapid, due in most accounts to the technological creation of superhuman intelligences, that… Continue reading

Learning about globalization, terror, and media by reading near-future sci-fi

How will the future look like, for media and for society in general? It’s impossible to predict, but what we can do is work with plausible scenarios. One of my sources of inspiration is literature, more specifically near-future science fiction which seems to extrapolate trends we already see happening today. These… Continue reading

Virtual Goods: Opportunities, Challenges and Acquisitions

My favorite virtual show Metanomics will discuss tomorrow, on Monday October 18, the hot topic of ‘virtual goods’: Now, the virtual goods industry has moved well beyond Silicon Valley and has the interest of Wall Street. From Facebook to Zynga to Second Life, the virtual goods industry has seen rapid… Continue reading