If there is one thing which seems to be perfectly suited for collaboration and research in a world such as Second Life, it seems to be architecture. If such a project also involves geographically dispersed teams, education, and different cultures, it really becomes a fascinating challenge.
Students from Cairo and Los Angeles used Second Life to design a large open space situated between the Grand Egyptian Museum and the Pyramids of Giza. They had never met in the physical world, using their avatars and lots of other social media to communicate, collaborate and successfully complete the difficult task of creating sustainable urban design solutions while overcoming cultural boundaries. More about this project can be found on ArchVirtual.
Draxtor Despres made a news machinima in three parts about the project (the third part is in the making). One of the things which seems very interesting is a commentary in the video about the fact that people leave their identities behind when they enter Second Life. It’s a bit like leaving your country and becoming a citizen of another country, in this case a virtual one. Of course, one of the questions here is whether Second Life in itself is reflecting certain values, or whether it is value-neutral – being a place for very different cultures – or is precisely that diversity such an ‘American’ value?
It should come as no surprise that public diplomacy experts are interested – to put it bluntly, it provides a way to make American and foreign students work together and to spread certain values, while avoiding discussions about real world immigration issues.
A participant said the interaction was not hampered by external differences (people are like ‘color blind’, people ‘project their inner self’ in their avatar…) and that avatars reflect the inner qualities of people – and guess what, we’re all human beings and not that very different. At the same time though, cultural differences were being discussed regarding the architectural work itself. So it’s not really that there were no longer social and cultural differences – but I guess the virtual environment made it possible to have those discussions while avoiding stereotypes.
Here is part II of The Kansas To Cairo Project: